AI Insights · Timothy · April 2024
Top 5 Dynamic Games in Latin America for Q1 2024
Discover the performance of the top 5 dynamic games on a unified platform in Latin America for the first quarter of 2024, including weekly downloads, revenue, and active user trends.
In the first quarter of 2024, the gaming landscape in Latin America saw notable performances from the top 5 dynamic games on a unified platform. These games demonstrated varying trends in weekly downloads, revenue, and active users, providing a snapshot of their market presence.
Roblox showed a robust performance throughout the quarter. Weekly revenue started at approximately $1.15M in early January and experienced fluctuations, peaking at around $1.10M in the final week of March. Weekly downloads were strong, with a peak of 1.9M in early February. Active users saw a slight decline from 48.9M in early January to 46.3M by the end of the quarter.
EA SPORTS FC™ Mobile Soccer experienced a notable increase in weekly revenue, starting at about $252K and reaching up to $373K in early February. Downloads showed a similar upward trend, peaking at 548K in late January. Active users saw a decline from 25.1M in early January to 22.3M by the end of the quarter.
2 3 4 Player Mini Games had a steady performance in terms of downloads, starting at 569K in early January and slightly decreasing to 442K by the end of March. Active users remained relatively stable, fluctuating around the 6.6M mark throughout the quarter.
Dream League Soccer 2024 saw a steady stream of revenue, starting at $122K and stabilizing around $87K towards the end of March. Downloads varied, peaking at 335K in early January but dropping to 285K by the end of the quarter. Active users showed a downward trend from 6.8M in early January to 6.0M by the end of March.
Lastly, Ragnarok Origin: ROO, which was released in late February, saw a promising start. Weekly revenue began at $168K and increased to $217K by the end of March. Downloads, however, saw a sharp decline from 1.5M in its launch week to just 22K by the end of the quarter. Active users also decreased from 1.3M in the launch week to 200K by the end of March.
These insights are based on data from Sensor Tower, where more detailed analyses and insights can be found.